SWTOR Fan Community

Guild

Delusions of GrandeurA real-life-first guild welcoming players of all experience levels and playstyles

Server

Satele Shan

Faction

Republic

Last Updated

August 22, 2021

Interests

Operations PvP Flashpoints Social/hanging out Leveling Crafting Open World PvP Dailies Heroics Achievements

Active Members

20++, 5-10 during prime time

Guild level

127 Republic / 61 Imperial

Operations Groups

Story Veteran Master

Guild rules

Guild rules

Guild description

*Looking for more for Saturday raid team - 5pm to 8pm Pacific. Roles somewhat flexible*

Delusions is a real-life-first guild that participates in all of SWTOR’s end-game content, including Operations, Warzones, and Conquest Events. We are not a “hardcore” guild, where “progression” supersedes all else. But neither are we a softcore guild, where the game serves merely as a glorified social networking platform. Community, friendship, a place where everyone knows your name, these are the foundations upon which our end-game efforts are based.

Learn more about our approach to PvE:
https://www.wehavedelusionsofgrandeur.com/v3/about-us/pve/

Learn more about our approach to PvP :
https://www.wehavedelusionsofgrandeur.com/v3/about-us/pvp/

Guild requirements

No requirements to join, or follow-on activity/gear/conquest requirements. Just be a decent person and you’re all good.

How to join

In game, do a /who Delusions and ask for an invite.

If you have questions about the guild, feel free to contact me – a PM through our website or on reddit is probably the best way to get my attention quickly

Conquest

We do not prioritize Galactic Conquests as a guild. Our goal with 5.10’s new “guild leveling” system is simply to hit the guild target each week (usually the Medium Yield). There are no mandatory conquest-point targets for guild members. Rewards you earn for hitting the personal target each week, if you choose to, are yours to do with as you please. Delusions does not require any member to turn in encryptions or crafting material.
Flagship: Perseverance15/15 Rooms unlocked
We have all the usual amenities and conveniences, as well as all the perk-relevant rooms unlocked. Plus, an ambiance of insouciant luxury, gracious appointments, and an audacious sense of style. Or something. We also have a Guild Stronghold on Coruscant that is a pet project of the GM, but its most important feature is the ability to access all three cargo bays and GTN without taking more than a step or two in one direction or another from the spawn location. Laziness is the mother of invention.
Flagship: Delusional3/15 Rooms unlocked
We’re primarily a Republic Guild, but there has been some impish activity as of late. The ship is still pretty bare bones, but does have the basic amenities. Best to ask on the Republic side if you’d like an invite.